Exploding Kittens 5 Card Combo Nope
The first expansion pack imploding kittens increases the number of players from 5 to 6 and requires a copy of exploding kittens to play.
Exploding kittens 5 card combo nope. You can play a nope card at any time before an action has begun even if it s not your turn. A nope card stops any action except for an exploding kitten or a defuse card. Any 5 different cards. With cards like streaking kitten and nope i find it could be a mindgame.
Attack 4 cards end your turn s without drawing and. If there are three a player can ask other players for a specific card. You can play a nope card at any time before an action has begun even if it s not your turn. Even cards with no instructions usually only played in pairs can be used as individual parts to this combo.
If there are five different cat cards a player can take a card from the pile. They take diffuse by using 3 cards. Nope 5 cards stop any action except for an exploding kitten or a defuse card. There are 5 nope cards in the deck.
You can also play a nope on another nope to create a double negative yup and so on. Since the rule says if you play any five cards with different icons doesn t that mean the effects of all 5 cards must take place before picking their choice from the discard pile. Imagine that any card or pair or special combo beneath a nope card no longer exists. Cat cards activate special powers.
Play various cards to skip your turn attack other players peek at the deck or secretly relocate an exploding kitten card. You can play cat cards which are different from kitten cards. Relocating an exploding kitten to a new location in the deck lets you form complex fun and cruel strategies against other players. Imagine that any card or pair or special combo beneath a nope card no longer exists.
You used your 5 cards to get a diffuse. You can also play a nope on another nope to create a double negative yup and so on. Visit the how to play page for. Imagine that any card or pair or special combo beneath a nope card no longer exists.
You re at a two card disadvantage and they have a diffuse. Nope 5 cards stop any action except for an exploding kitten or a defuse card. If you took let s say nope and you already had a diffuse in your hand you can create an advantage. Useless alone but with two a player can steal a random card from an opponent.